Interview with Fred Gallagher

This is an interview that I conducted via e-mail with Fred Gallagher, the writer and artist of MegaTokyo. The interview was conducted for an art history course in the Graphic Design program at George Brown College. I took the course in second semester, and this interview was handed in on Tuesday, April 16, 2002.

(Note that this interview was conducted in 2002, well before Fred Gallagher began doing MegaTokyo full time)

Interviewer: Emily Gonsalves
Artist Interviewed: Fred Gallagher (www.fredart.com)
Web comic: MegaTokyo (www.megatokyo.com)
 
What is your definition of "art?"
Art, if you want to compartmentalize it, really refers to things that evoke emotional responses from other people. In a sense, it can work in one way to communicate specific emotions, or can be more experimental in that you don't know what the responses people will have to it till others see it. Comic art is more specific – I'm trying to communicate specific things, and all the art in a comic makes up the totality of it.

What is your motivation and or inspiration?
Life in general. ^_^ One of the things that people like about anime and manga is that it sort of deals more with the normalcy of life and its problems. Sure, there are crazy things that happen, here and there, but really, it's all about the in-between days. People need things to connect to, to identify with, and entertainment is where much of this support comes from. I feel that people who endeavor to entertain people really have a responsibility to understand their audiences and understand that sometimes you actually can help them through their day. It's always good to be able to look at bad things that happen as at least being good story material, no matter how bad or good it is.

What kind of formal art training do you have?
None. I'm an architect by trade, and I've never taken any drawing classes. I learned whatever pathetic skills I have on my own. That's one reason why I am wary of putting up lessons –I don't want to teach people my bad habits.

How do you overcome mental blocks and or get past negative criticism?
Honestly, that's the hardest thing to deal with when you do art or anything artistic – anyone can draw or be creative when the mood takes you, but what do you do when you aren't in the mood, or you feel down about your work? That's where learning to turn on creativity like a switch is important. It's what separates inspiration from talent. Its like a muscle – you can train it, if you work hard at it.

What is your favourite piece of art that you have created? Why?
Tough question – I tend to look at the stuff I've done based on how well it contains and communicates the emotional ideas behind it. The Pirogoeth drawing, even the original I did, is one of the best in this, but I really like the most recent Piro and Kimiko sketch I did. Somehow I just nailed the personalities of those two in that drawing, and the relationship between them. It's my fave right now.

What do you think is the most stressful part of being an artist?
Self doubt, self-criticism, expectations people have of you, and not wanting to let people down. It's a lot of stress, especially when you expect yourself to deliver something really good 3 times a week.

If you were not an artist, what would you be doing (professionally speaking)?
Heh. Architecture, which is what I should be doing, instead of messing with this comic stuff.

Which do you prefer – designing architecture or creating manga/ anime style art? Why?
Anime/manga style art. Why? Because it's a better vehicle for what I want to do – communicate ideas and emotions and whatnot. Architecture does this, and is very sophisticated in this respect – it too can [affect] a lot of people on a daily basis, because the buildings you build people work in and live in everyday. But the nature of what I want to communicate can't really be done in that medium, which is why I work so hard at this 'hobby' of mine.

What impact does being a professional architect as well as running a web comic have on your life (socially or otherwise)?
No free time. No time to just kick back and relax and watch TV now and then. I haven't played any games in ages. Someone once asked me how I managed to play all those games and work and do the comic, because they were having problems getting drawings done. And I said it's easy, I don't play the games. I don't think they liked the answer ^_^ Doing stuff like this requires a commitment, and yes, there are sacrifices – but for me, I enjoy the results, so its worth the work.

How much do you think your own identity permeates into your artistic creations?
Way too much. It's part of why I am so sensitive to criticism about it. It's way too big a chunk of my soul to trust with the public.

What do you think makes you stand out amongst other artists (as an architect and or as a manga web comic artist)?
Nothing. I fully expect to be blown away by some young upstart any day now. The only thing I am doing is, well, just doing it and sticking to it. That's it.

As an artist, have you ever felt like giving up on your career? If so, what made you go on?

Sure, I'd love to go full time with this, but you have to be realistic to your commitments in life. If it got to the point I could be secure and live off of MT, that'd be great, I will probably do it.

As for art as a career, I would never have [chosen] it. I don't want to draw what other people want me to draw – I want to draw what I want to draw. You can't do it as a career unless you are willing to do that.


How similar are you to your character (Piro) in the MegaTokyo web comic?
The line between me and him is blurry on purpose. There is a lot of me in him, and then again he has a lot of things that are just him. I want it to be vague – we are the same, but we are different.

Stylistically, architecture and your web comic are likely very different. How else are they different?
Actually, they are more similar than different. Doing a comic is similar to doing construction documents. You have to communicate a lot of information on a floor plan or whatnot to contractors so they know what to build. It's a lot like telling a story with all the information needed to do it. Same with comics. Also, some of my penciling techniques are not unusual in architecture at all – the pencil shading, for instance.

Who is/are your favourite artist(s)?
God, I dunno. I have many. Off the top of my head I would say that my inspiration has come from Yuzo Takada (3x3 Eyes), Koge Donbo (DigiCharat), Akamatsu Ken (Love Hina), Matsumoto Izumi (Kimagure Orange Road), Kosuke Fujishima (Oh My Goddess) Masakazu Katsura (Video Girl Ai), to name just a few.

Do you have any mentors? If so, who?
Well, a few – but not really in this field. My biggest support comes from my girlfriend, Sarah.

What do you think is the best way for someone to learn and or improve artistically?
To work hard, draw all the time, and be honest and forward looking about your own work. You have to like what you do, even if it needs work, and always work on ways to make it better. The trick is to DO it, don't be afraid to waste paper and pens and ink or anything. Production is the key – its how you find your own style

What advice would you give to an aspiring artist?
Basically just to draw and create, and don't let anything get in the way of it. You think football players are tough? Not at all. When we were kids, we all used to draw all the time. Why do we stop drawing? Simple, because we don't want to give other kids another thing to judge us by – to pick on us. It takes a lot of inner strength to be an artist. You have faith in what you want to say? Don't let anyone or anything keep you from saying it. And don't [think] it will be easy, its a lotta work ^_^

What do you think about the "starving artist" cliché?
It's bullshit, if you will pardon my statement. ^_^ How can you really be creative if you are struggling to survive? No one's vision can be honestly and truly portrayed if you are worrying where your next meal is coming from. Get yourself settled in life, keep yourself stable and well employed, do art on the side – because then it can be your passion, not your bane. Sleep is overrated anyway :)

When did you sell your first piece of art?
Haven't yet. Well, I guess some of my stuff has been purchased at some anime auctions. I don't like the idea of selling original art tho. I don't think it has any more value than the blank sheet of paper I started with. After all, I can always make more. I think its a rip charging people lots of money for things you create – but I'm kinda weird that way

Do you still like any of the works from when you first started out as an artist?

Yes, I do, actually. Funny thing about communicating feelings – sometimes a drawing can be technically a mess, but somehow the message gets thru. Art isn't about skill; it's about passion and driving forward your message. I think people who want to draw need to remember that.